Year:

Software Used:

2025

Blender

Photoshop

ZBrush


Description:

Between 2024 and 2025, I collaborated with director Joel Codina on his short film Game Night. I got involved from the very early stages, working on set dressing and lighting explorations in Blender, based on the cabin location where we were going to shoot in Copenhagen.

There was also quite a lot of design work around some of the key moments in the film, from the skull-hole to the mermaid and the transformation effects. Aside from helping out during the shooting days, which were very intense and cold, I also had the opportunity to work together with Joel on some matte paintings for the mermaid, thanks also to 3ds from Xuliban and Franco Carlesimo.

Shot in film
Shot in film, my concept used as a matte painting.
Concept design of the mermaid
Transformation FX Concept
Concept used as a reference for matte painting
Transformation in film
A selection of matte paintings I worked on.
Initial Rough screenshots to quickly see potential compositions and lighting.
Behind the scenes